The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions. Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported. There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. īuilt into the software is a 3D modeling tool based on simple geometric shapes that allows residents to build virtual objects. Second Life is intended for people aged 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency. The platform principally features 3D-based user-generated content. They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop, and trade virtual property and services with one another. Second Life users, also called residents, create virtual representations of themselves, called avatars, and are able to interact with places, objects and other avatars. The virtual world can be accessed freely via Linden Lab's own client programs or via alternative third-party viewers. In many ways, Second Life is similar to massively multiplayer online role-playing games however, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective". By 2013, Second Life had approximately one million regular users at the end of 2017 active user count totals “between 800,000 and 900,000. Be aware that while you script a system to handle the top of these limits that other busy scripted objects can be adding up to the throttle as well, such as vendors.Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.A general safe way would be to send ~2k as fast as you can, then wait 31 minutes and send another 2k." Kelly Linden on SVC-7631 "With 3k subscribers you will want to send slow enough that it takes ~45 minutes to send 1 item to each subscriber.This throttle only affects gives to agents, not to non-agents. A throttle of 5k per hour per owner per region with a maximum burst of 2.5k. As of 31th January 2012, llGiveInventory now has similar throttle to instant messages. It is not put in the target's trash folder.It does not show up in their lost and found or any other inventory folder. If destination is an avatar that refuses to accept it (by manual decline or muting), is in busy mode, or is offline with instant messages capped, it is not returned to the prim's inventory it is deleted.When giving to an attachment that is not owned by the script owner, the receiving attachment must have llAllowInventoryDrop set to TRUE.When attempted an error is shouted on DEBUG_CHANNEL. Attachments cannot give or receive no-copy inventory.To avoid this problem use llGetInventoryPermMask to check the permissions of inventory.Since it is no-copy the only copy is given to destination removing it from the source prim's inventory. If inventory is no-copy it is transfered to destination without copying it.If destination object is not modifiable then inventory is not transferred and a Blocked by permissions error is shouted on the DEBUG_CHANNEL.If destination is locked then inventory is not transferred and a Blocked by permissions error is shouted on the DEBUG_CHANNEL.To send a running script to a prim use llSetRemoteScriptAccessPin and llRemoteLoadScriptPin. Scripts reach destination disabled (not running, and cannot be made to run unless the destination object is taken to inventory and rezzed again, or the script is recompiled).Unless you send a message when inventory is given to a prim and prim's script checks its inventory and sends a message back using llRegionSay. There is no way to know if the transaction failed.If inventory is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.Memory, event queue and execution position are all discarded. When scripts are copied or moved between inventories, their state does not survive the transfer.If destination is not the owner nor shares the same owner, and inventory does not have transfer permissions, an error is shouted on DEBUG_CHANNEL.(Giving to objects or attachments has no delay) If destination is an avatar the script sleeps for 2.0 seconds.
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